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1801. Hictor T2 script (Mass increase) - in Player Features and Ideas Discussion [original thread]
Bubbles in Low sec must never happen. If they were to be allowed in Low sec, Low sec would cease to exist and only Null sec and High sec would remain. Furthermore, Hictors can already only use 1 bubble at a given time as they are the bubble. An...
- by Rivr Luzade - at 2015.07.26 07:39:30
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1802. What was so important to hide in order to violate a Yulai codicil? - in Intergalactic Summit [original thread]
Mizhara Del'thul wrote: And yet the ship is entirely unharmed and the Gnosis was retreating. No order to fire was given while it was active, and the titan was under the watchful eye of multiple logistics capable carriers. No, sure, it was a t...
- by Rivr Luzade - at 2015.07.26 06:27:06
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1803. What was so important to hide in order to violate a Yulai codicil? - in Intergalactic Summit [original thread]
Since when is activating an Entosis Link on any object "mere scanning"? It is an aggressive act, targeted at compromising a ship's, station's or otherwise system's integrity and to gain control over or allow others to take control over it. Every N...
- by Rivr Luzade - at 2015.07.26 05:36:59
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1804. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
The EVE board already has corp specific forums at the top as well as the EVE Corporations, Alliances and Organizations Center and other forums.
- by Rivr Luzade - at 2015.07.25 11:41:08
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1805. Proclamation 7 - The Inquisition of YC117 - in Intergalactic Summit [original thread]
To appear as disrespectful towards a Blood Raider insurgent as I can get: Your propaganda picture choice is as hilarious as the rest of your claims. Besides of that very suggestive pose, it is indeed amazing that a Blood Raider should preside ...
- by Rivr Luzade - at 2015.07.25 08:44:26
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1806. A new approach to balance - in Player Features and Ideas Discussion [original thread]
That might very well be true, but Titans and Supercaps are not supposed to be able to deal with this kind of fleet against them unless they have a proper support fleet. Or so was the reasoning behind the removal of standard drones from Dreads, Sup...
- by Rivr Luzade - at 2015.07.25 07:54:07
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1807. A new approach to balance - in Player Features and Ideas Discussion [original thread]
From what I can tell, they were mostly moving. Can't say what kind of propmod they were using, though. However, at the moment I believe that it's not the complexity of the game that produces such strange effects but rather CCP's current focus o...
- by Rivr Luzade - at 2015.07.25 07:31:01
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1808. A new approach to balance - in Player Features and Ideas Discussion [original thread]
Mag's wrote: It's not failed. Balance in a game as complicated as this, is a forever changing situation. I think overall, CCP do a quite a good job in regards to balance. Then again, a Titan blapping frigs and destroyers with Citadel Cruises,...
- by Rivr Luzade - at 2015.07.25 07:12:08
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1809. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
PVP is the only purpose of this game. In all its possible manifestations. And proper tactics matter everywhere. To stick to your mining barge example: If you fly a Retriever in Low sec, you are not using proper tactics. A Procuror or Skiff are t...
- by Rivr Luzade - at 2015.07.24 15:18:05
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1810. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
They are not deterrents, Nortion, they are encouraging you to get in touch with people who blow you up and learn more, maybe even get into their organization and fly with them, train proper ships, learn proper tactics and so on. If people decide t...
- by Rivr Luzade - at 2015.07.24 14:13:30
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1811. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
The 3 sov badges (Ihub, TCU, Station) need a percentage indicator for capturing progress when nodes spawned. The bar and circle is nice and dandy, but it's usefulness is limited at best.
- by Rivr Luzade - at 2015.07.24 12:46:40
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1812. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
afkalt wrote: They should start people in rookie systems which are low sec, then bar other people joining those systems/limit it to rookie hulls and push them out from there. So the only people able to shoot you are other rookies. Would set a...
- by Rivr Luzade - at 2015.07.24 12:22:57
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1813. Making Low-sec a smoother transition from high. - in Player Features and Ideas Discussion [original thread]
There does not need to be a smoother transition. The harsher the transition, the more exciting it is. The smoother it is, the less interesting and encouraging to go there it is.
- by Rivr Luzade - at 2015.07.24 05:44:26
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1814. Make cloaked ships be scannable - in Player Features and Ideas Discussion [original thread]
You cannot see cloaked ships on dscan. You see them there if you manage to click the button before they cloak up, that's about it. For the rest: This thread is so redundant, it hurts and it hurts even more so since there is a cloaking collection t...
- by Rivr Luzade - at 2015.07.21 14:00:37
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1815. Inverting the Jump Drive Mechanics between Ships and Cynos - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: An introduction of this system, however, would also create incredible and unspoken amounts of possibilities to shape new strategic and tactical depth into EVE Online. New? Unspoken? If my memory serves, this kind of range...
- by Rivr Luzade - at 2015.07.20 20:41:06
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1816. Give me back my old map - in Player Features and Ideas Discussion [original thread]
It did not need to be touched as it was complete. The new map is a far cry of the old map and lacks tons of features of the old map, as described above. The very least thing CCP should feel coerced to do is to develop the new map until it reaches...
- by Rivr Luzade - at 2015.07.20 15:02:59
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1817. Give me back my old map - in Player Features and Ideas Discussion [original thread]
This all makes it a problem with the map because I have all that available in the old map or not cause problems or toggleable/useable when I want it to use via options.
- by Rivr Luzade - at 2015.07.19 20:57:08
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1818. Give me back my old map - in Player Features and Ideas Discussion [original thread]
I cannot confirm any of what Joe Risalo experiences. My map is covered with a opaque layer of bookmarks so that I cannot see routes, system number information that I want to see. Scrolling was at least until recently an utter pain when I tried pro...
- by Rivr Luzade - at 2015.07.19 20:11:51
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1819. Corp/Alliance SKIN Licenses - in Player Features and Ideas Discussion [original thread]
The riots went against not so micro transactions, expensive clothing, WIS among other things. Now, a couple of years later, not so micro transactions are fine, expensive licenses for ship skins are fine, clothing that you can only really see and e...
- by Rivr Luzade - at 2015.07.19 19:56:31
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1820. Give me back my old map - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: There is also un checking the "Try Beta Map" in the esc menu general settings. Not for much longer. They have already put the map out of beta (while it's still in beta and in my opinion hasn't even left alpha).
- by Rivr Luzade - at 2015.07.19 06:04:30
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